Does Spell Save Dc Increase
As a cleric you use your wisdom modifier to set your dc.
Does spell save dc increase. Once the battle begins do enervation twice then switch back to spells that do allow a save. For attack there isn t a base. The last option doesn t technically increase your spell dc but the metamagic option heightened spell does impose disadvantage to one saving throw you cause to a creature.
There are a few extremely high level legendary magic items like the tomes of stats which can increase your actual stats up two points over the max of 20 or the robe of the archmagi which increases both your spellsave dc and your spell attack bonuses by two but is only available for arcane casters not divine casters. Your spell attack is your intelligence modifier proficiency bonus. So the creature you cast the spell on would have to make a roll of 17 or higher to pass your save dc for half damage.
But there isn t an effect which you can apply to the caster which would modify the casters save dc. There isn t a way to modify a spell save other than via the spell group dialog. Using the the example of a level 1 with 15 int you get 2 2 4.
At level 1 with a int of say 15 which mod is 2 you d have 8 2 2 12. Get a boon of immortality or become a lich and those ability scores will just keep on growing. Magic features such as the archfey patron warlock s fey presence are not modified as they should be by magic items that increase spell save dc such as the rod of the pact keeper even though said features are explicitly reliant on the class spell save dc.
You could apply a negative save effect to the target s of the spell before the spell is cast or add a modifier to the modifier box again before the save is made. The enervations will lower his saves and the lowered attack will be helpful. Such an effect has a fairly high cost of 3 sorcery points so level 1.
The flame strike spell requires a dex save. This ridiculous spell save dc can have even more added to it if the elf is a half dragon in which case they will live to be 15000 which makes the spell save dc 172. No need to increase the dc when you can enervate his saves into the negatives.