Working Out Spell Save Dc
Some have attack rolls which means the wizard rolls a d20 and adds spell attack bonus to hit against the target s ac.
Working out spell save dc. A spell s level can vary depending on your class. Usually it s 8 profficiency bonus ability modifier magical bonus. Others have the target make a saving throw trying to match or beat the wizard s spell save dc to avoid the effect or sometimes avoid half of the damage.
All you actually have to do is create a racial feature that grants a cantrip or a choice of cantrip and designate which ability score it uses and the character. If the total equals or exceeds the dc the ability check is a success the creature overcomes the challenge at hand. A spell save dc is a general thing.
To determine your modifier you take whatever score you have subtract 10 and divide by 2. Rolling a 16 on a dc 16 saving throw is a successful save. Spell attack bonus is your spellcasting modifier proficiency bonus.
So the creature you cast the spell on would have to make a roll of 17 or higher to pass your save dc for half damage. Succeeding on a. If he s using a 1 magic wand his save would be 17.
Otherwise it s a failure which means the character or monster makes no progress toward the objective or makes progress combined with a setback determined by the dm. The spell save dc is a cumulative number the opponent must beat to avoid negative effects of the spell. The flame strike spell requires a dex save.
Bard with 18 charisma casting a 5th level spell has 19 dc. A saving throw against your spell has a dc of 10 the level of the spell your bonus for the relevant ability intelligence for a wizard charisma for a sorcerer or bard or wisdom for a cleric druid paladin or ranger. So a 10th level wizard with an intelligence score of 18 casting fireball on some goblins will have a spell save dc of 8 4 4 16.