Spell Save Dc Barbarian
So when you do the math you ll get a number like 17 or whatever the stats add up to.
Spell save dc barbarian. A spell save dc is a general thing. On a successful save they take half damage and do not continue to bleed. The path of the shaman a barbarian subclass.
The dc for this saving throw is equal to 8 your proficiency bonus your strength modifier. In addition you use your wisdom modifier when setting the saving throw dc for a druid spell you cast and when making an attack roll with one. The target must succeed on a wisdom saving throw against your spell save dc or becomes frightened of you for 1 minute.
Spell save dc 8 your proficiency bonus your wisdom modifier. A creature takes damage of your weapon s type equal to 8d10 on a failed save or half as much on a successful one. While the spell is active the frost shell has an ac of 5 and 60 hit points.
Add your rage damage to your spell save dc and spell attack modifier when casting spells. If this would leave the creature with fewer hit points than your barbarian level it is instead reduced to 0 hit points. So the creature you cast the spell on would have to make a roll of 17 or higher to pass your save dc for half damage.
Messenger of the scourge. The flame strike spell requires a dex save. A dispel magicspell can also reverse the effects.
On a fail they take 5d10 force damage and bleed whenever they move. If you are wielding a non magical weapon it is considered magical for as long as you are raging. Beginning at 10th level you become immune to any magical effect that would ordinarily blind you charm you or put you to sleep.